Marked Ages
A stone path winds past fallen ward-stones to a wooden bridge and a village of red and thatched roofs. Behind it, a hillside has turned violet with blight.

Marked Ages

An action MMO in a living voxel world. What you build stands, what you break grows back, and what the blight takes, you win back together.

Closed alpha · Early 2027

At a glance

What is Marked Ages?

Marked Ages is an action MMORPG set in a living voxel world. Combat is played with your feet: every attack draws its shape on the ground before it lands, so you read the ground and move. The land can be dug, raised and broken, the changes are shared with everyone on your server, and the land heals itself back, except the purple blight, which only players can undo. You play one of four peoples and one of eight classes. It is free to play up to level 20, then about $10 a month, and nothing for sale gives power. The closed alpha, by invitation, is planned for early 2027.

Questions answeredThe eight classesThe four peoplesThe world

Combat

Read the ground. Then move.

Every attack draws its shape on the earth before it lands. Nothing is decided by a hidden dice roll; it's decided by where you're standing.

At the blighted mouth of the Old Delve Mine, a red telegraph sweeps across violet ground toward the player as blightlings close in.
Pre-alpha · The Old Delve Mine
  1. Telegraphs

    Cones, lines and circles glow on the ground a beat before the hit. Step out, or don't.

  2. Dodge

    A quick roll on a short leash. Spend it to escape, or spend it to get behind something big.

  3. Interrupt armor

    The worst spells come wrapped in armor. Everyone carries interrupts, so the whole fellowship chips it away together.

  4. Moment of Opportunity

    Break the last pip and the enemy staggers open. That's the window you've been fighting for.

  5. Soft roles

    Every class can stand on its own. Tanks and healers make the hard fights smoother, and you can change spec whenever you're out of combat.

The living world

The land remembers.

Marked Ages is built from smooth voxels you can dig, raise and break. The changes are real, they're shared with everyone on your server, and the land answers them.

  • Small scarsA crater in a meadow, a trench in a field. The living land pulls them closed again.
  • Deep marksA burned bridge, a broken wall. They linger for days, until someone rebuilds them.
  • HistoryA town that falls, a region cleansed. It stays that way on your server until players put in the work to turn it back.
A player stands beside a round crater blown into a sunlit meadow, raw earth showing through the grass.
Pre-alpha · A crater in the north field

Everything heals but the blight. It's no part of the land's own grain, so the land can't mend it. You can.

It breaks out at old wells, mines and sinkholes and creeps across the fields. Hold the line at a farmstead and the farm stands. Lose it and the farm is blighted until you take it back.

Undoing always costs more than doing, so losses hurt. But nothing is ever locked: there is always something to defend, and always something to reclaim.

Grouping first

Never alone in the valley.

Public events

When the blight surges, everyone nearby is in it. No invites, full credit, and the barricades you build are real walls.

Fellowships

Four or five of you for dungeons, elites and the deep places, where the fights are built around a group that moves as one.

On your own

Every session moves you forward, solo or not. Delves and quest chains never wait on a full party.

The peoples

Four peoples. One side.

No factions. Four homelands, one road, and everyone on it stands against the same dark.

Concept art of a Settler woman and man in leather and steel pauldrons.
SettlersFarmers and wall-builders who tend the land like a neighbor and stand by each other.
Concept art of a Smallfolk woman and man with goggles and red curls.
SmallfolkQuick hands, loud laughs, and an opinion about every machine they meet.
Concept art of a tall Rootfolk woman and man, bark-skinned and leaf-clad.
RootfolkThe living land, walking. They feel the blight like a wound.
Concept art of a hooded Deepkin woman and man with glowing green eyes and lanterns.
DeepkinThey came up from below with lanterns and old manners. Nobody trusts them yet.

Concept art

From the chronicle at Larkhollow

Of the living land, and the wards

Before the valleys had names, the land was alive. No one raised its mountains or set its rivers running. It grew, the way a tree grows, in a pattern all its own, and the old carvers called that pattern its grain.

The land remembers its grain still. Cut it and it closes. Burn it and it greens. Whatever is broken, it heals back toward the shape it grew.

All but one thing. Far below there woke something the land has no memory of, and where it rises the land turns violet and does not come back. The ward-builders called it the blight belowNor-vesh. A thousand years ago an alliance of peoples drove it down, and the ward-builders copied the land's own healing into standing stone to hold it there. Every people still tells of the first of them to cut the grain into stone: Arudael, the first maker.

Then came the long quiet. Nobody could read the patterns any more. The stones were good stones, square and strong, and they went into walls and wells and hearths. In the valley's old mine, the miners dug too deep.

A city went into the dark to hold the door. Now the door is opening, and the things coming up wear their faces.The Waking AgeEirneld

Closed alpha · Early 2027

Walk the valley first.

The closed alpha opens in early 2027. Join the waitlist and you'll get an email when it's your turn.

You're on the waitlist.

You'll get an email when the closed alpha opens. Until then, the dev log is where the work shows up.